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JEREMY SERA
13000 Margot Dr.
Rockville, MD 20853
(240) 460-0000 - Cell
jsera@fortinbras.net - E-Mail
QUALIFICATIONS
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Writing implementing and editing
storylines and dialogue for games and quests.
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Designing, scripting, game
encounters, and events using the GECK and TES Construction Set.
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Designing & creating content for
RPG, RTS, & FPS games
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Building worlds with game editors,
cluttering & rigging them for scripted events, navigational challenges, or
interactivity
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Designing, modeling, texturing &
placing NPCs & defining their attributes & behaviors with code, scripts, or
utilities.
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Testing & evaluating worlds &
quests from concept to completion.
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Managing a project and interfacing
with team members to ensure objectives & milestones are achieved
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Creating design documentation,
images, & assets to support game projects
RELEVANT EXPERIENCE
Absolute
Quality
3/2009 - 8/2009
Quality Assurance Tester
Test program builds, patches, and installers. Log
bug reports in a database. Perform regression tests on new builds. Check world
levels for flow, collision, texture and texture issues. Check the grammar and
spelling of storylines. Create and edit screen captures and videos to
illustrate problem areas.
Fuzzy Beast
Games
2003 - Present
Owner / Designer /
Programmer
Project: Rockville
Commons – Mod for Fallout 3
Game design: Background, quest lines,
player consequences, game lore, game play, game flow, level specifications,
scope. Level design: Rockville Commons and Vault 52 in theWasteland
worldspace & 10+ interior cells. Character design: Created 30+ custom
characters, custom clothing, armor, & weapons. Quest design: Wrote
created, scripted & implemented 9 quests. Scripting: wrote scripts to
link to activators, npcs, objects, & quests Textures: custom textures for
models. Voice over: recorded & edited 200+ wavs. Play testing
Project: Bartholm – Mod
for Elder Scrolls IV: Oblivion
Game design: Background, branching
quest lines, player consequences, game lore, game play, game flow, level
specifications, scope. Level design: Town of Bartholm in the Tamriel
worldspace & the Isle of Slart separate world & 30+ interior cells. Character
design: Created 150 custom characters, custom clothing, armor, & weapons.
Quest design: Wrote created, scripted & implemented 28 quests. Scripting:
Wrote scripts to link to activators, npcs, objects, & quests. Textures:
custom textures for models. Voice over: Recorded & edited 1400+ wavs.
Play testing
Project: Trenchcoat Ops
Programming: User interface, game
modes, team play, bots. Game design: Theme, single & multiplayer game
play, game flow, level anatomy specifications, scope. Level design: 10
levels, mapping, lighting, scripting. Models / Animation: 8 character &
95 environment models. Textures: Model, world textures, shaders, & user
interface. Play testing / Sound / Video / Web design
Shadow Realm Games,
Inc.
1998 – 2002
Project Manager / Game
Designer
Project: Shadow Realm
Model Animator
(Custom player model animation software for Quake, Quake 2, Heretic2, & Unreal
models)
Wrote documentation, help files & tutorials, Tested program builds. Managed beta
tests & oversaw beta testers. Answered e-mail. bug reports, & forums request for
product support
Project: Orchard
(Web game about picking apples in an orchard)
Wrote design documentation. Created UI. Designed, created, edited assets. Tested
program builds
Project: Sea Creatures
(Web game educational game about the sea)
Wrote design documentation. Created UI. Designed, created, edited assets. Tested
program builds
Project: Coloring Book
(Web virtual coloring book activity )
Wrote design documentation. Created UI. Designed, created, edited assets. Tested
program builds
High Velocity
Engineering Systems
1998 – 2000
Programmer / Designer
Project: JTIPS
(Massive multi-user 3d application)
Implemented GIS data & satellite imagery assets for 3d worlds. Designed &
implemented User interface. C++ code for UI, object load & movement. Tested
program builds
Progressive Learning
Systems 1997
– 1998
Multimedia Specialist
Project: Virtual Chem
Lab
(3d Chemistry game for US Air Force)
Created 3d environments. Wrote Basic script. Recorded & edited wavs. Tested
program builds.
HARDWARE ./ SOFTWARE
Operating Systems: Windows 7, Windows Vista, Windows Xp, Windows
2000, Windows ME, Win 98, Win 95, Win NT 4.0, Win 3.1, Win 3.11, DOS, IRIX (SGI
Unix), Novell Netware
Languages:
HTML, Java, C, C++,C#, Visual Basic, VRML, Open Inventor, SQL, Dbase, FoxPro
Software
experience: GECK, The Elderscrolls Construction Set, Adobe Photo Shop, Flash,
Paintshop Pro, Corel Xara, 3DS Max, Maya, GMax, Hammer, Q3Radiant, UnrealEd,
WorldCraft, Microsoft Office, Perforce.
EDUCATION
Towson State University
1988 - 1993
Bachelor of Arts - International Studies and Spanish
FOREIGN LANGUAGE
Spanish
PROFESSIONAL ORGANIZATIONS
IGDA
Innovate Baltimore
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