JEREMY SERA
13000 Margot Dr.
Rockville, MD  20853
(240) 460-0000 - Cell

jsera@fortinbras.net - E-Mail

                                                                                                                                                           

QUALIFICATIONS

·                     Writing implementing and editing storylines and dialogue for games and quests.

·                     Designing, scripting, game encounters, and events using the GECK and TES Construction Set.

·                     Designing & creating content for RPG, RTS, & FPS games

·                     Building worlds with game editors, cluttering & rigging them for scripted events, navigational challenges, or interactivity

·                     Designing, modeling, texturing & placing NPCs & defining their attributes & behaviors with code, scripts, or utilities.

·                     Testing & evaluating worlds & quests from concept to completion.

·                     Managing a project and interfacing with team members to ensure objectives & milestones are achieved

·                     Creating design documentation, images, & assets to support game projects

 

 RELEVANT EXPERIENCE

Absolute Quality                                                                                             3/2009 - 8/2009

Quality Assurance Tester

Test program builds, patches, and installers. Log bug reports in a database. Perform regression tests on new builds.  Check world levels for flow, collision, texture and texture issues.  Check the grammar and spelling of storylines.  Create and edit screen captures and videos to illustrate problem areas.

Fuzzy Beast Games                                                                                         2003 - Present

Owner / Designer / Programmer

Project: Rockville Commons – Mod for Fallout 3
Game design:
Background, quest lines, player consequences, game lore, game play, game flow, level specifications, scope. Level design: Rockville Commons and Vault 52 in theWasteland worldspace & 10+ interior cells. Character design: Created 30+ custom characters, custom clothing, armor, & weapons. Quest design: Wrote created, scripted & implemented 9 quests. Scripting: wrote scripts to link to activators, npcs, objects, & quests Textures: custom textures for models. Voice over: recorded & edited 200+ wavs. Play testing

Project: Bartholm – Mod for Elder Scrolls IV: Oblivion
Game design
: Background, branching quest lines, player consequences, game lore, game play, game flow, level specifications, scope. Level design: Town of Bartholm in the Tamriel worldspace & the Isle of Slart separate world & 30+ interior cells. Character design: Created 150 custom characters, custom clothing, armor, & weapons. Quest design: Wrote created, scripted & implemented 28 quests. Scripting: Wrote scripts to link to activators, npcs, objects, & quests. Textures: custom textures for models. Voice over: Recorded & edited 1400+ wavs. Play testing

Project: Trenchcoat Ops
Programming
: User interface, game modes, team play, bots. Game design: Theme, single & multiplayer game play, game flow, level anatomy specifications, scope. Level design: 10 levels, mapping, lighting, scripting. Models / Animation: 8 character & 95 environment models. Textures: Model, world textures, shaders, & user interface. Play testing / Sound / Video / Web design

Shadow Realm Games, Inc.                                                                           1998 – 2002

Project Manager / Game Designer

Project: Shadow Realm Model Animator
(Custom player model animation software for Quake, Quake 2, Heretic2, & Unreal models)
Wrote documentation, help files & tutorials, Tested program builds. Managed beta tests & oversaw beta testers. Answered e-mail. bug reports, & forums request for product support

Project: Orchard
(Web game about picking apples in an orchard)
Wrote design documentation. Created UI. Designed, created, edited assets. Tested program builds

Project: Sea Creatures
(Web game educational game about the sea)
Wrote design documentation. Created UI. Designed, created, edited assets. Tested program builds

Project: Coloring Book
(Web virtual coloring book activity )
Wrote design documentation. Created UI. Designed, created, edited assets. Tested program builds

High Velocity Engineering Systems                                                               1998 – 2000

Programmer / Designer

Project: JTIPS
(Massive multi-user 3d application)
Implemented GIS data & satellite imagery assets for 3d worlds. Designed & implemented User interface. C++ code for UI, object load & movement. Tested program builds

Progressive Learning Systems                                                                       1997 – 1998

Multimedia Specialist

Project: Virtual Chem Lab
(
3d Chemistry game for US Air Force)
Created 3d environments. Wrote Basic script. Recorded & edited wavs. Tested program builds.

HARDWARE ./ SOFTWARE
Operating Systems: Windows 7, Windows Vista, Windows Xp, Windows 2000, Windows ME, Win 98, Win 95, Win NT 4.0, Win 3.1, Win 3.11, DOS, IRIX (SGI Unix), Novell Netware

Languages: HTML, Java, C, C++,C#, Visual Basic, VRML, Open Inventor, SQL, Dbase, FoxPro

Software experience: GECK, The Elderscrolls Construction Set, Adobe Photo Shop, Flash, Paintshop Pro, Corel Xara, 3DS Max, Maya, GMax, Hammer, Q3Radiant, UnrealEd, WorldCraft, Microsoft Office, Perforce.

EDUCATION

Towson State University                                                                                1988 - 1993
Bachelor of Arts - International Studies and Spanish

FOREIGN LANGUAGE

Spanish

PROFESSIONAL ORGANIZATIONS

IGDA
Innovate Baltimore

 

 
       

jsera@fortinbras.net
(240) 460-0000